If multiple creatures are closest, the attacker chooses which one to target. Duergar are dwarves who were lured into the underdark by promises of perfection. DnD 5e - New Duergar Handbook | RPGBOT Infused with the magic of the Feywild, most fair- ies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart. Melee Spell Attack: +8 to hit, reach 5 ft., onetarget. This points at some of the changes coming in Mordenkainen Presents: Monsters of the Multiverse, which is initially releasing as part of the Rules Expansion Gift Set on January 25th. themselves a few fortunate feet away from dangers Lucky Footwork. Starting at 5th level, you can alsoing and reforming without purpose or direction, cast the detect thoughts spell with it. STR DEX CON INT WIS CHA Fiendish Claw. Me lee Spell Attack: +6 to hit, reac h 5 ft., onetemporary mental a nguish and violent compulsions. CHAPTER 1 I FANTASTICAL RACES 15LEFT TO RIGHT: EARTH GENASI, WATER GENASI, FIRE GENASI, AND AIR GENASI GENAS! You have advantage on savingthrows you make to avoid or end the charmed condi-tion on yourself. Choose in an unoccupied space of your choice that youyour season or roll on the Eladrin S easons table. You are a Humanoid. with this trait (choose when you select this race).DEEP GNOME TRAITS Gnomish Magic Resistance. Goblins thrived in her dangerous domain throws you make to avoid or end the charmed condi-thanks to a special boon from her- a supernatural tion on yourself.knack for finding the weak spots in foes larger than Furyofthe Small. You discern colors in thattritons entered the Material Plane centuries ago in darkness only as shades of gray.response to the growing threat of evil elementals.Those tritons spread across the worlds' oceans, Emissary ofthe Sea. Whatever their relationship to dragons, koboldscales tend to be rust colored, although the occa-sional kobold sports a scale color more akin to thatof a chromatic or a metallic dragon. Or you may roll Spellcasting. Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) cold damage.Saving Throws Str +6, Con +7 Claw. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength TORTLE TRAITS and Constitution saving throws. You discern colors in thatFeywild, early bugbears resided in hidden places, in darkness only as shades of gray.hard-to-reach and shadowed spaces. Size. Melee Weapon Attack: +6 to hit, reach 5 ft ., one 8 Vrock feathers target. Powerful Build. The book also includes game each of them revised to fit into the current statestatistics for nonplayer characters, who may assist of the game.or oppose the heroes, and an array of fantasticalraces for players to consider for their characters. Speed. 5 You have a small spectral horn on your forehead, like a little unicorn horn. Jan 12, 2022 Jan 12, 2022 Replies: 99 Mordenkainen Presents Monsters of the Multiverse contains revamped stat blocks for 260 monsters previously published in previous Dungeons & Dragons 5E books. Magical darkness doesn't impede the amnizu's summon other devils. The archer makes two Shortsword or Long- 5 Couatl feathers bow attacks . Fey Gift. leave you with a lower AC. Hit: 36 (8d8) lightning damage.SavingThrows lnt+l2, Wis+l2 Spe/lcasting. Speed. Something does not work as expected? You and the creature you help each gain a number of temporary hit points equal to ld6 plus your proficiency bonus.Passage. Cat's Claws. But over the last week, Wizards of the Coast have been previewing art from Monsters of the Multiverse, revealing some of the races and monsters youll see in the new book. Dungeons and Dragons Monsters of the Multiverse 5e. You can cast the detect magic andthe boughs of a great forest. You can see a duergar with a magical flamethrower as well as a psionic weapon arm up there. Then theres a Blue Abishai. Fueled by Underdark magic, those experi- yourself with this trait, without requiring a material ments left early duergar with psionic powers, which component. Unusual Nature . The arch-48 CHAPTER 2 I BESTIARY druid can revert to its true form using a bonus action. 21 (+5) 12 (+l) 14 (+2) 73 (+l) 14 (+2) 15 (+2) Annis hags leave tokens of their cruelty at theedges of forests and other areas they claim to pro- Saving Throws Con +5voke fear and distrust in nearby villages and set-tlements. From Mordenkainen Presents: Monsters of the Multiverse, page 12. Your walking speed is 30 feet, andyou have a swimming speed equal to yourwalking speed. The Dragon must make a DC 18 Charisma saving throw. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Once you cast jump Plane. You also naturally acclimate to high altitudes,The first goliaths lived on the highest mountain even if you've never been to one. Air, earth, fire, and water-these are Darkvision. Speed. You are a Humanoid. There, driven partially by avarice and partially by a legendary resilience, they were captured and experimented on by Mind Flayers. The target must be within 5 feet of you and no more Minotaur horns range in size from about 1 foot than one size larger than you. You are a Humanoid. Duergar 5e (5th Edition) Monster In Dnd Monsters. If the alkilith su rround s a do or, wi nd ow, or similar fungal growth that appears on doorways, windows, opening continuously for 6d6 days, the opening becomes a per- and other portals. Duergar - DND 5th Edition Click here to toggle editing of individual sections of the page (if possible). That chthonic realm is saturated with strange magical energy, and over generations, Duergar Magic. Hit Points 289 (34d8 + 136) Speed 30 ft ., fl y 50 ft . 37 Brontosaurus 95 Grung Elite Warrior. Darkvision. Your size is Medium. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. they weaken the fabric of reality, creating a portal through which even nastier demons can invade. mal 1 extra foot.CENTAUR TRAITS Hooves. Your walking speed is 30 feet. Languages Dwarvish, Undercommon. 4 A glittering mist constantly surrounds you . Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. Compendium - Sources->Monsters of the Multiverse. Small creature. Wherever alkiliths take root, l inch wide without squeezing. Zoom In. The set also includes the latest printings of Xanathars Guide and Tashas Cauldron. Eac h target must succeed on a DC 14 Wisdom saving throw, or it takes 12 (2d8 + 3) ps ych ic damage and must use its react ion to make a me lee weapon attack aga ins t one creatu re of the allip's choice that the alli p can see. Intelligence, Wisdom, or Charisma is your spell- casting ability for these spells when you cast them with this trait (choose when you select this race). As a bonus action, you let out a cryat your enemies within 10 feet of you. 1 hit point instead. damage equals your proficiency bonus.Now many goblins pursue their own destinies, es- You can use this trait a number of times equal tocaping the plots of both archfey and gods. You can't use this reaction if you're prone or your speed is 0. White abishais fight without fear, be-coming whirlwinds of destruction on the battlefield.BLUE ABISHAI ACTIONSMedium Fiend (Devil, Wizard), Typically Lawful Evil Multiattack. Starting at 3rd level, you can cast the create orfrom deep charcoal to shades of red and orange. Your walking speed is 30 feet. You can use this tra it a number of timesequ a l to your proficiency bonus, and you regain allexpended uses when you fini s h a long rest. You have advantage on sav- ing throws you make to avoid or end the poisoned As a duergar, you have the following racial traits. They can understand the meaning of your words, though you have no special ability to understand them in return. Sometimes called gray dwarves, the duergar's strange magical abilites are fueled by the mysterious Underdark, making these hardy creatures effective in dark, dangerous environments. Your size is Medium.8 CHAPT_ER 1 I FANTASTICAL RACESCENTAUR Equine Build. Finally, a Satyr with a colorful rainbow and a chaotic grin. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmRqc3dPdFBORXpj, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLjl1RGxWQ3NmQjVZ, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmZ6Y2l6aVhOTF9V. Onoutside their recall plagues them for days, months, a successful save, it takes half as mu ch damage and isn'tand sometimes years after their fateful encounter. These often begin subtle and tion, you shed bright light in a 10-foot radius andbecome more obvious when the aasimar gains the dim light for an additional 10 feet, and at the endability to reveal their full celestial nature. 10 D&D Races That Got Big Updates In Monsters Of The Multiverse - CBR Some genasi are direct descendants as if it were dim light. It promises new monster abilities, and more than 30 revamped playable races. Once you usethis trait, you can't use it again until you finish along rest. You are alsoconsidered a goblinoid for any prerequisite or effectthat requires you to be a goblinoid. You can use this trait a number of timesthat requires you to be a gnome. Yet eventually, mind flayer arcanists in communion with any other trapped alhoondetermined to pursue wizardry must flee the colony minds, as well as the souls of those sacrificed.for their own safety. D&D 5E - Full List of Monsters in Mordenkainen Presents Monsters of the OnceEarth genasi hair can appear carved of stone or you cast burning hands or flame blade with thiscrystal or resemble strands of spun metal. You have resistance topsy- Size. You don't need to s leep, and magic can't put you to sleep. Your walking speed is 30 feet. The alkilith can move throu gh a space as narrow as otherwise innocuous. the ones you use from othe r D&D books. Because of your wings, you have a fly- ing speed equal to your walking speed. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. have heard, including voices. Blessed with resistance to magical and poison- Poison Resilience. A brand new sourcebook for Dungeons & Dragons 5E, one that compiles 33 playable species, is coming this spring. Crushing Hug. takes t he Hid e act ion.There is inherent risk in countermanding an ordergiven by Tiamat, but interfering with Asmodeus'splans invites certain destruction.BLACK ABISHAIMedium Fiend (Devil), Typically Lawful EvilArmor Class 15 (natural armor)Hit Points 58 (9d8 + 18)Speed 30 ft ., fl y 40 ft.STR DEX CON INT WIS CHA14 (+2) 17 (+3) 14 (+2) 13 (+l) 16 (+3) 11 (+0)Saving Throws Dex +6, Wis +6Skills Perception +6, Stealth +6Damage Resistances cold; bludgeoning, piercing, and slashingfrom nonmagical attacks that aren 't sil veredDamage Immunities acid , fire, poisonCondition Immunities poisonedSenses darkvision 120 ft. , passive Perception 16Languages Draconic, Infernal, telepathy 120 ft.Challenge 7 (2,900 XP) Proficiency Bonus +3Devil's Sight. Baxa , Mark Behm, Eric Belisle, Michael Berube, Mike Bierek, Jared Blando, Zoltan Boros, D&D STUDIO Executive Producer: Ray WinningerON THE COVER Principal Designers: Jeremy Crawford , Christopher PerkinsA celestial ki-rin soars into the air, bringing hope to the Design Manager: Steve Scottmultiverse in this painting by Joy Ang. Wikidot.com Terms of Service - what you can, what you should not etc. You can throw yourself into a feed-wits in situations that would be deadly for other folk. Your walking speed is 30 feet, and Nature's Intuition. You can finish a long rest in 4continued to serve her, while others have hours if you spend those hours in a trancelike medi-ventured into the Material Plane to forge tation, during which you retain consciousness.their own destinies. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Creature Type. Natural Armor. In other places, tabaxi live asother folk do, not exhibiting the feline behavior theCat Lord intended. You have advantage on sav-ous effects by the rituals that created them, each of ing throws you make to avoid or end the poisonedthese yuan-ti manifests their serpentine heritage condition on yourself. As 13h level casters, Blue Abishai have a number of combat spells. Creature Type. Monsters of the Multiverse 5e Dungeons and Dragons Monsters of the Multiverse 5e Keywords: dnd,d&d,Dungeons and Dragons DUNGEONS &DRAGONS' MORDEN Monsters of tll,e ultiver e MORDENKAINEN PRESENTS MONSTERS OF THE MULTIVERSE. Starting at 3rd level, you can cast the gust ofwind spell with this trait, without requir- ing a material component. As a bonus action,you can magically teleport up to 30 feet to an un-occupied space you can see. An eladrin's season ca n change, creature then teleports instead of you, appearingthough some remain in one season forever. Underdark and beyond. You can supernaturally drawancestors' mountainous home, goliaths stand be- on unyielding stone to shrug off harm. Mordenkainen Presents: Monsters of the Multiverse is a new Dungeons & Dragons book that features revised versions of many of the playable races that have already been published as part of the game. These magical mischief makers crop up occasionally in goblin society and are generally allowed to do whatever they want. While they're throws against spells.usually found in the Feywild, satyrs do wander toother planes of existence, most often to the Material Mirthful Leaps. Hit: 28 (8d6) force damage.Mind Blast (Recharge 5-6). Size. Damage Resistances cold; bludgeoning, piercing, and slashing Spel/casting. Finally, we get our first official look at the Starspawn. This one looks like hes having a great time. But the Illithid tinkering left its mark on the Duergar. You know the acid splash can-their heritage in their skin tones, which can range trip. You are Medium or Small. You can also cast either of those As an earth genasi, you have the following traits. You can behind by beings who travel, live, and die among the also cast either of those spells using any spell slots silver astral clouds. after all, create portals to the Abyss- alkiliths must find other escape routes out of their native plane. Your shell provides you a base often journeying up and down coasts, along water- AC of 17 (your Dexterity modifier doesn't affect this ways, and across the sea. Monsters of the Multiverse on DnD Beyond throw, or ability check. You are a Humanoid. You know the light cantrip. You can use this traita number of times equal to your proficiency bonus,and you regain all expended uses when you finish along rest. Duergar warlords are now 'cunning, inspiring, and merciless' rather than 'cunning, inspiring, and cruel.' Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) Size. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. The abishai makes two Fiendish Claw attacks , or it Speed 30 ft., fly 40 ft . Mordenkainen Presents: Monsters of the Multiverse, Creative Commons Attribution-ShareAlike 3.0 License. Creature Type. The alh oon targets one creature it cansee within 60 feet of it that is casting a spell. Thanks to your mystical con-you have a swimming speed equal to your nection to nature , you gain proficiency with two ofwalking speed. Darkvision. Long ago and Fey Ancestry. Each changeling decides how to use their and combat. A casual shape-one created on the spur some changelings, a new face is only a disguise. Editor: Danni Button, Adam Harrison Until the transformation ends,souls. A kobold's crycan express a range of emotion: anger, resolve,elation, fear, and more. Magical dar kn ess do es n't impede th e abi shai'sdarkvis ion.38 CHAPTER 2 I BESTIARYBLUE ABISHAISeekers of forgotten lore and lost relics, blueabishais are the most cunning and learned of theirkind. dies, or until its summoner dismisses it as an action.Magic Resistance. The in atypical ways. You are Medium. Duergar Player Option - Monsters of the Multiverse 1,715 views Premiered Jan 29, 2022 What do you think of Monsters of the Multiverse? Challenge 6 (2300 XP) Proficiency Bonus +3. Most player characters ever they wander. Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. When the hag speaks throughthe token, the holder can hear the hag's whisper butnot any other sounds at the hag's location. Until the start of the from nonmagical attacks that aren't silvered abishai's next turn, each of those creatures makes attack rolls with advantage and can't be frightened . Kobolds' connection to dragonscan manifest in unpredictable ways in an individualkobold. The Deep Gnome (also known as the Svirfneblin) was republished in Monsters of the Multiverse, and they got some major changes. You know one cantrip of yourdragons-even worshiping them as divine beings. You are a Humanoid. Skills Acrobatics +6, Perception +5ARCHER FLETCHING Senses passive Perception 15 dl2 Fletching Languages any one language (usually Common) Feathers from an owlbear's mane Challenge 3 (700 XP) Proficiency Bonus +2 2 Coc ka trice feathers 3 Axe beak feathers ACTIONS 4 Planetar feathers Multiattack.
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